Kitbashing a custom Dark Mechanicum army using mostly AdMech rules but need help balancing a homebrew Dogma and Warlord Trait.

**Dogma: Smoke and Mirrors**

*Opponents unlucky enough to come to blows with the traitors of Hell-Forge Karaeli find themselves lost in a smoky battleground with no enemies in sight, laughter and unnerving binaric cants to the Dark Gods echoing through the air. Until suddenly one appears, and they fire, then realize one second too late that it was a projection, and their bullet is headed straight towards the head of their comrade.*

* For the purposes of making and resolving enemy charges, models with this dogma are considered 2” farther from the charging unit then they truly are.
* When a ranged attack is made against a model with this dogma by an opponent within 9”, if the enemy rolls an unmodified hit roll of 1 and there is a unit allied with the firing model within 6” of it , allocate 1d3 wounds to that unit. If there are multiple units of this type within 6” of the firing model, you can choose which gets wounded.

**Warlord Trait: Twisting Plots**

At the start of the first battle round, move **Karaeli** units up to 3”, adhering to unit coherency and not getting within 9” of any enemy units.

Kitbashing a custom Dark Mechanicum army using mostly AdMech rules but need help balancing a homebrew Dogma and Warlord Trait.